- #Adobe premiere pro cc 2015 supported graphics cards upgrade#
- #Adobe premiere pro cc 2015 supported graphics cards software#
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It was therefore safe to assume that Premiere Pro and MPE would support OpenCL as well.Īnd they do.
When CS6 details started coming out, AMD owners and fans started breathing easier since it was clear that Adobe Creative Suite 6 was indeed going to support OpenCL for many of its GPU compute operations (from advanced blurs and other filters in Photoshop CS 6 to basic screen redraws in many of the CS apps).
#Adobe premiere pro cc 2015 supported graphics cards upgrade#
Many video professionals have been sitting on the fence, waiting for Creative Suite 6 to be released, before they build or upgrade their video editing workstations. When they didn’t, it was disappointing, but rumors swirled that it was coming in CS6. Clearly, this wasn’t sustainable, and many people thought Adobe would rectify the situation in CS 5.5. If you wanted the extreme performance benefits of MPE, you needed a Mac Pro with a short list of NVIDIA GPUs, or a Windows workstation or laptop with a much more relaxed list of NVIDIA GPUs. Most particularly left in the cold were all MacBook Pro users, since you cannot buy a MacBook Pro with an NVIDIA GPU in it. This left a lot of video pros frustrated. AMD GPUs, on the other hand, use an open standard GPU compute language called OpenCL (which NVIDIA hardware can also run), but OpenCL support was missing from Mercury Playback Engine, even as of the Creative Suite 5.5 release.
#Adobe premiere pro cc 2015 supported graphics cards professional#
While this is fine in most cases (NVIDIA makes some pretty stellar professional GPU hardware), it’s always nice to have competition and options. Therefore, all previous iterations of MPE worked only on NVIDIA hardware. This is all pretty rosy so far, except for one detail: there are two major GPU vendors out there-NVIDIA and AMD-but only NVIDIA supports CUDA. “If you’re doing video for a living, you absolutely need to have a Mercury Playback Engine-enabled workstation.” CUDA and OpenCL I said it then, and I stand by this statement:
#Adobe premiere pro cc 2015 supported graphics cards software#
In an era when spending $1000 on a CPU upgrade nets 20-40% performance gains, flipping a software “switch” and getting 80% increases without adding any hardware is crazy talk. Obviously, such a massive leap in performance is something that makes professionals sit up and take notice. Our own tests revealed that in some cases, enabling MPE could provide over 80% increase in rendering speeds.
This technology is wrapped up into a nice package called Mercury Playback Engine (MPE), which is built in to Premiere Pro. Using CUDA and a supported NVIDIA card in your system, you could significantly increase performance in certain tasks-most noticeably in Premiere Pro timeline scrubbing, real-time effects, and rendering for output.
By the time CS 5.5 rolled around, GPU support was relatively mainstream, using NVIDIA’s proprietary CUDA language. First, some background:Īdobe began shifting some of the burden of heavy computation in their pro-level applications to GPUs back in version CS4. The issues are complex and deep, and go back a ways. With the recent announcement of Adobe Creative Suite 6, there has been a lot of confusion surrounding the issue of Mercury Playback Engine and what GPUs it will support.